

Some people are actually sensitive to the flicker (one side effect of PWM), while other people dislike the motion artifacts (another side effect of PWM). While this still flickers, this eliminates PWM artifacts. This is because PWM dimming uses multiple strobes per refresh, while CRT/LightBoost/motion-blur-eliminating backlights generally do only one significant flash per refresh. There are also people who like CRT or LightBoost, but dislike PWM dimming, because PWM dimming also create uncomfortable motion artifacts, in addition to flicker. However, there are some people enjoying 3D but can’t tolerate PWM. Sometimes PWM and shutter glasses (both forms of flicker) can be a similar problem for some people. “Isnt the eyestrain problem only affecting a minor subset of population just like ppl that cant watch 3D though?”

Preview of NVIDIA G-SYNC, Part #2 (Input Lag).Preview of NVIDIA G-SYNC, Part #1 (Fluidity).14 - G-SYNC 101: Optimal G-SYNC Settings & Conclusion.13 - G-SYNC 101: Hidden Benefits of High Refresh Rate G-SYNC.12 - G-SYNC 101: External FPS Limiter HOWTO.10 - G-SYNC 101: G-SYNC Fullscreen vs.03 - G-SYNC 101: Input Lag & Test Methodology.
